MobsplodeFTW!!
Jun 13, 11:09 PM
Development of our collaborative roleplaying game sort of came to a halt a couple months ago; quite frankly we had written ourselves into a corner. Writing a solid roleplaying game is hard, even when you have a great universal system like Fudge to work with. All those little “fiddly bits” were beginning to bump up against one another.
The ultimate goal was to create a simple but fun way to roll some pen and paper adventures in the world of Azeroth. The core rules needed to be elegant and fast-paced, which meant easy to understand and fun to play. Risus provides such a system. Simple game mechanics, tons of roleplaying required, a snappy combat system and plenty of die rolling.
The result is Mobsplode, a lot of adventure in a very small package. Some “bendy” rules to create Warcraft characters, some new stick-figure art, and a medium dose of free time have created a really fun game. We played a three-hour adventure last week, and everyone enjoyed the experience. We laughed our asses off at some of the situations that the players found themselves in, even when presented with otherwise straightforward situations. Mobsplode is definitely something we will be playing again soon.